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Toys


Ticket to Ride Europe

Ticket to Ride: Europe takes you on a new train adventure across Europe. From Edinburgh to Constantinople and from Lisbon to Moscow, you'll visit great cities of turn-of-the-century Europe. Like the original Ticket to Ride, the game remains elegantly simple, can be learned in 5 minutes, and appeals to both families and experienced gamers. Ticket to Ride: Europe is a complete, new game and does not require the original version. More than just a new map, Ticket to Ride: Europe features brand new gameplay elements. Tunnels may require you to pay extra cards to build on them, Ferries require locomotive cards in order to claim them, and Stations allow you to sacrifice a few points in order to use an opponent's route to connect yours. The game also includes larger format cards and Train Station game pieces.

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GOAT LORDS

A competitive card game about thieves, monsters, magic, bombs, and mostly goats. The goal of Goat Lords is to gather the biggest goat herd. You do so by stacking pairs of matching goat cards in front of you and stealing opponent's goats before the draw pile runs out. Knowing how to play your cards, when to hold 'em, and who to attack greatly affect how many points you end up when the last goat is played.

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COUP: REFORMATION

Coup: Reformation, an expansion for the original version of Coup: City State from La Mame Games, adds new cards to the game and rules for factions and team play that increases tension in the early stages for four or more players and (thanks to 15 additional character cards) allows Coup to be better played with up to ten players.   Players: 2-10 Estimate playing time: 15-25 min. Age: 10+

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BETRAYAL AT HOUSE ON THE HILL

Betrayal at House on the Hill quickly builds suspense and excitement as players explore a haunted mansion of their own design, encountering spirits and frightening omens that foretell their fate. With an estimated one hour playing time, Betrayal at House on the Hill is ideal for parties, family gatherings or casual fun with friends. Betrayal at House on the Hill is a tile game that allows players to build their own haunted house room by room, tile by tile, creating a new thrilling game board every time. The game is designed for three to six people, each of whom plays one of six possible characters. Secretly, one of the characters betrays the rest of the party, and the innocent members of the party must defeat the traitor in their midst before it’s too late! Betrayal at House on the Hill will appeal to any game player who enjoys a fun, suspenseful, and strategic game.   Players: 3-6 Estimate playing time: 60min. Age:12+

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AZUL - SUMMER PAVILION

In Azul: Summer Pavilion, players return to Portugal to accomplish the task that never began. As a master artisan, you must use the finest materials to create the summer pavilion while carefully avoiding wasting supplies. Only the best will rise to the challenge to honor the Portuguese royal family.   Players: 2-4 Estimate playing time: 30-45 min. Age: 8+

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PLUMBERS

At this game the players adopt the role of a plumbers in a city building and they will have their owns and secrets objetives. They´ll need to connect differents locations with the water container but... maybe the other plumbers could be a little bad peolples and they could broke the other pipelines making water go out to the common space and this can be bad for all because... What happen when you be without oxigen?   players: 1-6 time: 30 min. age: 4+

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MANAGER

Game ,,Manager” is a very popular and widespread game in the world. It’s a Georgian version of the game Monopol. The rules of the game focus on the right business relationship with competitors, banks applicable laws.   2 players are playing the game. The toy set is as follows: a board divided into cells, 2 dice, one car each, and places of different values.

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IRON MAN

Construction Play is proven to make a difference to the way children think and complete tasks. It's a form of play all schools and nurseries adopt to aid child growth and development.  Creativity. Problem Solving. Fine Motor Skills. Cooperative Play. Hand-Eye coordination. Material: Sponge Number of details: 56 recommended age: 4+

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MEGALOMANIA

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BATTLESHIP 2

Each player deploys his ships (of lengths varying from 2 to 5 squares) secretly on a square grid. Then each player shoots at the other's grid by calling a location. The defender responds by "Hit!" or "Miss!". You try to deduce where the enemy ships are and sink them. First to do so wins. Players: 2 Playing time: 30 min age: 7+

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JENGA FOR KIDS

Players: 2-8 Playing time: 20 min Age: 6+ 

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PUZZLE FOR KIDS, 2-9 PCS (DINOSAURS)

Excellent quality puzzles, tested according to the international standards.   Cultivates concentration, patience and willpower. Trains hand-eye coordination ability and precise small movements. Improves the ability to visually distinguish color and shape.     Number of pieces: 2-9 , 44 Recommended age: 3+

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CONSTRUCTOR - TRACK MAZE!

Construction Play is proven to make a difference to the way children think and complete tasks. It's a form of play all schools and nurseries adopt to aid child growth and development.  Creativity. Problem Solving. Fine Motor Skills. Cooperative Play. Hand-Eye coordination.   Number of details: 328 recommended age: 3+

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CITIES OF SPLENDOR

Expansion of Splendor Splendor is a game of chip-collecting and card development. Players are merchants of the Renaissance trying to buy gem mines, means of transportation, shops—all in order to acquire the most prestige points. If you're wealthy enough, you might even receive a visit from a noble at some point, which of course will further increase your prestige. On your turn, you may (1) collect chips (gems), or (2) buy and build a card, or (3) reserve one card. If you collect chips, you take either three different kinds of chips or two chips of the same kind. If you buy a card, you pay its price in chips and add it to your playing area. To reserve a card—in order to make sure you get it, or, why not, your opponents don't get it—you place it in front of you face down for later building; this costs you a round, but you also get gold in the form of a joker chip, which you can use as any gem. All of the cards you buy increase your wealth as they give you a permanent gem bonus for later buys; some of the cards also give you prestige points. In order to win the game, you must reach 15 prestige points before your opponents do. Recommended age 10 and up Number of players: 2 to 4 Game time: 30 minutes

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TRASH PANDAS

In Trash Pandas, players are raucous raccoons, tipping over trash cans for food (and shiny objects). Players push their luck to acquire more cards, but must stash them in order for them to count as points at the end of the game. When the deck runs out, the game ends and players compare their stashes to see who has the majority for each card type and score points accordingly. The player with the most points wins!

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Board Game - Sequence

Board Game - Sequence Sequence is a board and card game. The board shows all the cards (except for the Jacks) of two (2) standard 52-card decks, laid in a 10 x 10 pattern. The four corners are free spaces and count for all players equally. The players compete to create rows, columns or diagonals of 5 connected checkers placed on the cards that the player has laid down. Two-eyed Jacks are wild, while one-eyed Jacks allow an opponent's checker to be removed. The game ends when someone has reached a specified number of connections. Number of players:2-10 Age: 10+

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EXPLODING KITTENS: PARTY PACK

Exploding Kittens is a kitty-powered version of Russian Roulette. Players take turns drawing cards until someone draws an exploding kitten and loses the game. The deck is made up of cards that let you avoid exploding by peeking at cards before you draw, forcing your opponent to draw multiple cards, or shuffling the deck. The game gets more and more intense with each card you draw because fewer cards left in the deck means a greater chance of drawing the kitten and exploding in a fiery ball of feline hyperbole.

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7 WONDERS DUEL

Each player starts with four wonder cards, and the construction of a wonder provides its owner with a special ability. Only seven wonders can be built, though, so one player will end up short. Players can purchase resources at any time from the bank, or they can gain cards during the game that provide them with resources for future building; as you acquire resources, the cost for those particular resources increases for your opponent, representing your dominance in this area. A player can win 7 Wonders Duel in one of three ways: each time you acquire a military card, you advance the military marker toward your opponent's capital, giving you a bonus at certain positions; if you reach the opponent's capital, you win the game immediately; similarly, if you acquire any six of seven different scientific symbols, you achieve scientific dominance and win immediately; if none of these situations occurs, then the player with the most points at the end of the game wins. Players : 2 Playin Time: 30 min Age: 10+

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DOBBLE - SPOT IT

Each card in original Spot it! features eight different symbols, with the symbols varying in size from one card to the next. Any two cards have exactly one symbol in common. For the basic Spot it! game, reveal one card, then another. Whoever spots the symbol in common on both cards claims the first card, then another card is revealed for players to search, and so on. Whoever has collected the most cards when the 55-card deck runs out wins! Players : 2-8 Playin Time: 20 min Age: 7+

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BEARS VS BABIES

Bears vs Babies is a card game in which you build handsome, incredible monsters who go to war with horrible, awful babies. The shared deck of cards consists of bear parts (and other monster parts) and baby cards. When you draw a part, you use it to build a monster for yourself; when you draw a baby, it goes in the center of the table. When babies are provoked, they attack, and anyone who has fewer monster parts than the number of attacking babies loses their monster; everyone with more parts than babies defeats this infantile army and scores. Players: 2-5 Playing time: 15-20  min Age: 7+

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MONOPOLY LAS VEGAS

Monopoly is a roll-and-move game where players move around the game board buying or trading properties, developing their properties with houses and hotels. When opponents land on players owned property, the owning player collects rent from the landing player. Owning sets of properties increases the rent paid to the player who owns them, by the player who lands on the square. The ultimate goal is to have the most money and drive opponents into bankruptcy. Monopoly game using Las Vegas sites and casinos as the properties.

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CATAN EXPANSION

Catan expansion  with Wooden Figures

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LUDO& SNAKES AND LADDERS (2IN1)

Recommended age: 3+

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MAGNETIC PUZZLES SUPERMARKET

Excellent quality puzzles, tested according to the international standards.   Cultivates concentration, patience and willpower. Trains hand-eye coordination ability and precise small movements. Improves the ability to visually distinguish color and shape. Not suitable for children under 3 years.  

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