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Sleeping bag 6-18 month

Sleeping bag, sleeveless, 1,5 togs thick. 100% natural fabric, anti-allergic artificial cotton inside.  

52.5 70

Sale

Sleeping bag 6-18 month

Sleeping bag, sleeveless, 1,5 togs thick. 100% natural fabric, anti-allergic artificial cotton inside.  

57 75

Sale

Sleeping bag 6-18 month

Sleeping bag, sleeveless, 1,5 togs thick. 100% natural fabric, anti-allergic artificial cotton inside.  

52.5 70

Sale

Sleeping bag 6-18 month

Sleeping bag, sleeveless, 1,5 togs thick. 100% natural fabric, anti-allergic artificial cotton inside.  

52.5 70

Sale

Jumpsuit

Age: 4 year

64 80

Sale

Kids dress

Age: 4 year

28 35

Sale

Kids dress

Age: 2 year

28 35

Sale

Kids dress

Age: 2 year

28 35

Sale

Kids dress

Age: 1 year

78 60

Sale

Developmental top

Age: 1 year

36 45

Sale

Kids dress

Age: 1 year

28 35

Sale

Kids dress with characters

Age: 1 year

28 35

Sale

Development book

The cognitive book helps children to develop their sensorimotor skills, to better perceive the world and things. The details of the book are made of 100% natural felt fabric, and the pages are made of 100% cotton fabric.

52 65

Sale

Development book

The cognitive book helps children to develop their sensorimotor skills, to better perceive the world and things. The details of the book are made of 100% natural felt fabric, and the pages are made of 100% cotton fabric.

52 65

You’ve Got Crabs

Age: 7+ Number of players: 4-10 Players Playing Time:  15-20 Min Game dimension:  6.1 x 6.6 x 3.7 inches You’ve got crabs is a team-based party game from the creators of exploding kittens and the oatmeal. Try to collect four of the same card before any of the other teams, then pass a secret signal to your teammate. If your partner sees your signal and yells, “you’ve got crabs, ” you gain a point. If an opponent sees your signal and yells, “you’ve got crabs, ” you lose a point. The team with the most points wins the game. This game is great for parties, or weddings, or long nautical voyages. Form teams of two players each (max of 5 teams). Each team meets privately to come up with a non vocal signal to indicate when either teammate collects 4 of the same Crab Card. Each player will get a hand of 4 cards. One side plays at a time. On a side’s turn, all players on that side can simultaneously swap any card from their hand with a card from the middle of the table (The Ocean). When you have 4 of the same Crab Card, you can’t say anything out loud. Instead, when you’re ready, give your secret signal to your teammate. When they notice, they will point at you and shout, ‘YOU’VE GOT CRABS!’ If they’re right, your team gets a point. If they’re wrong, your team loses a point. However if a player on another team suspects you’re passing a signal, they can point and shout, ‘YOU’VE GOT CRABS!’ If they are correct, they steal one of your points. If they are incorrect, steal a Crab Token from the accusing player. The game is over when the last Crab Token has been taken from the Crab Pot. At that point, all teams should count up their combined Crab Tokens. The team with the most Crab Tokens wins.

70

Wingspan

Age: 10+ Number of players: 1-5 Players Playing Time:  40-70 Min Game dimension:  11.5 x 11.5 x 3 inches Wingspan Board Game. Wingspan is a competitive, medium-weight, card-driven, engine-building board game from Stonemaier Games. It’s designed by Elizabeth Hargrave and features over 170 birds illustrated by Natalia Rojas and Ana Maria Martinez. You are bird enthusiasts—researchers, bird watchers, ornithologists, and collectors—seeking to discover and attract the best birds to your network of wildlife preserves. Each bird extends a chain of powerful combinations in one of your habitats (actions). These habitats focus on several key aspects of growth: Gain food tokens via custom dice in a birdfeeder dice tower Lay eggs using egg miniatures in a variety of colors Draw from hundreds of unique bird cards and play them The winner is the player with the most points after 4 rounds. If you enjoy Terraforming Mars and Gizmos, we think this game will take flight at your table.

200

Wayfinders

Age: 10+ Number of players: 2-4 Players Playing Time:  30-45 Min Game dimension:  23.5 X 23.5 X 7 cm Wayfinders – Engines purring, goggles down — the seaplane is set for take-off! Welcome to the whimsical world of Wayfinders in which intrepid explorers race to chart new paths through the skies. You will need to think on your feet and outfit your planes with the right gear to arrive safely — but building hangars on islands and stocking them with parts can help you zip around with ease! Be sure to be keen in your planning and you will unlock the charms of the islands. Wheels up — adventure awaits! From the award winning designer of decrypto comes a new game of island hopping and adventure! In wayfinders, players stock up on supplies in the hangar to set out on their Puddle jumpers, ready to explore neighboring islands. 2-4 adventurers set off on this journey, scoring points for the islands they visit along the way. With a plethora of locations and a modular setup, Each game offers new thrills!

200

Age: 8+ Number of players: 2-6 Players Playing Time:  20 Min Game dimension:  16 cm x 11 cm x 2.5 cm Experimental virus outbreaks have escaped the lab and only you can stop them! Face the pandemic and compete to be the first to eradicate the virus by isolating a healthy body. Ethical or not, all means at your reach are valid to achieve victory. Use your wits to boycott your rivals’ efforts and win. Each turn in Virus! you either play a card or discard any number of cards, then you replenish your hand to three cards. Cards can be: One of four organs (or the joker organ) One of four viruses (specific to each organ or the joker virus) One of four pills (specific to each organ or the joker pill) A special action card You can play only one of each organs in your player area. Pills and viruses can be played on any player’s organs, but only on the same color organ. A second pill on any organ immunizes it against infection. Your goal is to be the first to have four healthy organs in front of you.

40

UNO Spin

Age: 7+ Number of players: 2-10 Players Playing Time:  30 Min Game dimension:  2.1 x 10.5 x 10.6 inches

50

UNO Rick and Morty

Age: 13+ Number of players: 2-10 Players Playing Time:  30-45  Min Game dimension:  12 x 9 x 2 cm It’s the classic UNO card game you know, now with a cool theme from the animated series Rick and Morty. Each card features the unique graphics of the Rick and Morty adult animated show. Just like in classic UNO, match cards by color or number in a race to deplete your hand. The “Mr. Meeseeks” rule lets you search the discard pile for a useful card -exclusive to this deck! This special edition of UNO makes a great gift for fans of the show 13 years old and up. Includes 112 cards and instructions.

10

UNO Minecraft

Age: 7+ Number of players: 2-10 Players Playing Time:  30-45  Min Game dimension:  12 x 9 x 2 cm Now Minecraft lovers can play a special version of UNO! Same as Basic UNO but features Minecraft characters and includes special Creeper rule card. Draw this card and the other players have to draw three more cards from the pile! The goal is to get rid of all the cards in your hand. First player or team to 500 wins. When you’re down to one card, don’t forget to yell “UNO”!

10

UNO Harry Potter

Age: 7+ Number of players: 2-10 Players Playing Time:  30-45  Min Game dimension:  12 x 9 x 2 cm Basically the same as UNO, except with colorful cards from the charcters and items from Harry Potter. Cards that are different from traditional UNO: The Howler Wild card — makes the next player shout out every card they have and forfeits their turn. Invisibility Wild card — a protection card that stops any command card played against you.

10

UNO Flip

Age: 7+ Number of players: 2-10 Players Playing Time:  30  Min Game dimension:  12 x 9 x 2 cm UNO gets a brand new twist in the new UNO Flip! card game. It essentially plays like regular UNO but with the addition of Flip cards. This UNO card deck is double-sided with a “light” side and a “dark” side. You start off playing with the light side, but if someone plays a Flip card, you have to switch to playing the dark side. And on the dark side, there are different action cards with stiffer penalties. Instead of a Draw One card, the dark side has a Draw Five card. Instead of a Skip Card, the dark side has a Skip Everyone card. You have to continue playing with the dark side until another Flip card is played. If you don’t know how to play UNO, each player takes a turn matching a card from their hand to the card on the top of the discard pile, either by number, color, or symbol. If you don’t have a match, you must draw a card from the draw pile. The symbols represent the action cards, such as Wild, Skip, Wild Draw 2, Draw One, and Reverse. This version also includes a Flip card that turns the cards to the dark side, which has the following actions: Draw Five, Reverse, Skip Everyone, Wild, Wild Draw Color, and Flip. When you play your next-to-last card, you must yell “UNO!” to indicate you only have one card left. If you don’t yell “UNO” and someone catches you, you must draw two cards. Once a player runs out of cards, the round is over, and that player receives points for all of the cards left in their opponents’ hands. Play until one player reaches 500 points.

10

UNO Dos

Age: 7+ Number of players: 2-4 Players Playing Time:  30 -45 Min Game dimension:  12 x 9 x 2 cm DOS is the follow up to the classic card game UNO. Like UNO, the object of DOS is to be the first player each round to get rid of all your cards and earn points for the cards left in your opponents’ hands. On your turn you can play cards from your hand by matching their numbers to any of the face up cards in the center row. You can play one match for each card in the center row. You can also combine two cards from your hand that add up to the number you wish to match. If the card(s) you played match both number and color, you earn the right to place extra cards from your hand in the center row and even force other players to draw cards. Don’t forget to yell “Dos!” whenever you have two cards in your hand or you could end up drawing more cards! The round ends when one player gets rid of all his cards. That player earns points based on the values of the cards left in the other players’ hands. Continue playing in rounds until someone reaches 200 points. That player is the winner.

10

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