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Development book

The cognitive book helps children to develop their sensorimotor skills, to better perceive the world and things. The details of the book are made of 100% natural felt fabric, and the pages are made of 100% cotton fabric.

65

Development book

The cognitive book helps children to develop their sensorimotor skills, to better perceive the world and things. The details of the book are made of 100% natural felt fabric, and the pages are made of 100% cotton fabric.

65

You’ve Got Crabs

Age: 7+ Number of players: 4-10 Players Playing Time:  15-20 Min Game dimension:  6.1 x 6.6 x 3.7 inches You’ve got crabs is a team-based party game from the creators of exploding kittens and the oatmeal. Try to collect four of the same card before any of the other teams, then pass a secret signal to your teammate. If your partner sees your signal and yells, “you’ve got crabs, ” you gain a point. If an opponent sees your signal and yells, “you’ve got crabs, ” you lose a point. The team with the most points wins the game. This game is great for parties, or weddings, or long nautical voyages. Form teams of two players each (max of 5 teams). Each team meets privately to come up with a non vocal signal to indicate when either teammate collects 4 of the same Crab Card. Each player will get a hand of 4 cards. One side plays at a time. On a side’s turn, all players on that side can simultaneously swap any card from their hand with a card from the middle of the table (The Ocean). When you have 4 of the same Crab Card, you can’t say anything out loud. Instead, when you’re ready, give your secret signal to your teammate. When they notice, they will point at you and shout, ‘YOU’VE GOT CRABS!’ If they’re right, your team gets a point. If they’re wrong, your team loses a point. However if a player on another team suspects you’re passing a signal, they can point and shout, ‘YOU’VE GOT CRABS!’ If they are correct, they steal one of your points. If they are incorrect, steal a Crab Token from the accusing player. The game is over when the last Crab Token has been taken from the Crab Pot. At that point, all teams should count up their combined Crab Tokens. The team with the most Crab Tokens wins.

70

Wingspan

Age: 10+ Number of players: 1-5 Players Playing Time:  40-70 Min Game dimension:  11.5 x 11.5 x 3 inches Wingspan Board Game. Wingspan is a competitive, medium-weight, card-driven, engine-building board game from Stonemaier Games. It’s designed by Elizabeth Hargrave and features over 170 birds illustrated by Natalia Rojas and Ana Maria Martinez. You are bird enthusiasts—researchers, bird watchers, ornithologists, and collectors—seeking to discover and attract the best birds to your network of wildlife preserves. Each bird extends a chain of powerful combinations in one of your habitats (actions). These habitats focus on several key aspects of growth: Gain food tokens via custom dice in a birdfeeder dice tower Lay eggs using egg miniatures in a variety of colors Draw from hundreds of unique bird cards and play them The winner is the player with the most points after 4 rounds. If you enjoy Terraforming Mars and Gizmos, we think this game will take flight at your table.

200

Wayfinders

Age: 10+ Number of players: 2-4 Players Playing Time:  30-45 Min Game dimension:  23.5 X 23.5 X 7 cm Wayfinders – Engines purring, goggles down — the seaplane is set for take-off! Welcome to the whimsical world of Wayfinders in which intrepid explorers race to chart new paths through the skies. You will need to think on your feet and outfit your planes with the right gear to arrive safely — but building hangars on islands and stocking them with parts can help you zip around with ease! Be sure to be keen in your planning and you will unlock the charms of the islands. Wheels up — adventure awaits! From the award winning designer of decrypto comes a new game of island hopping and adventure! In wayfinders, players stock up on supplies in the hangar to set out on their Puddle jumpers, ready to explore neighboring islands. 2-4 adventurers set off on this journey, scoring points for the islands they visit along the way. With a plethora of locations and a modular setup, Each game offers new thrills!

200

Age: 8+ Number of players: 2-6 Players Playing Time:  20 Min Game dimension:  16 cm x 11 cm x 2.5 cm Experimental virus outbreaks have escaped the lab and only you can stop them! Face the pandemic and compete to be the first to eradicate the virus by isolating a healthy body. Ethical or not, all means at your reach are valid to achieve victory. Use your wits to boycott your rivals’ efforts and win. Each turn in Virus! you either play a card or discard any number of cards, then you replenish your hand to three cards. Cards can be: One of four organs (or the joker organ) One of four viruses (specific to each organ or the joker virus) One of four pills (specific to each organ or the joker pill) A special action card You can play only one of each organs in your player area. Pills and viruses can be played on any player’s organs, but only on the same color organ. A second pill on any organ immunizes it against infection. Your goal is to be the first to have four healthy organs in front of you.

40

UNO Spin

Age: 7+ Number of players: 2-10 Players Playing Time:  30 Min Game dimension:  2.1 x 10.5 x 10.6 inches

50

UNO Rick and Morty

Age: 13+ Number of players: 2-10 Players Playing Time:  30-45  Min Game dimension:  12 x 9 x 2 cm It’s the classic UNO card game you know, now with a cool theme from the animated series Rick and Morty. Each card features the unique graphics of the Rick and Morty adult animated show. Just like in classic UNO, match cards by color or number in a race to deplete your hand. The “Mr. Meeseeks” rule lets you search the discard pile for a useful card -exclusive to this deck! This special edition of UNO makes a great gift for fans of the show 13 years old and up. Includes 112 cards and instructions.

10

UNO Minecraft

Age: 7+ Number of players: 2-10 Players Playing Time:  30-45  Min Game dimension:  12 x 9 x 2 cm Now Minecraft lovers can play a special version of UNO! Same as Basic UNO but features Minecraft characters and includes special Creeper rule card. Draw this card and the other players have to draw three more cards from the pile! The goal is to get rid of all the cards in your hand. First player or team to 500 wins. When you’re down to one card, don’t forget to yell “UNO”!

10

UNO Harry Potter

Age: 7+ Number of players: 2-10 Players Playing Time:  30-45  Min Game dimension:  12 x 9 x 2 cm Basically the same as UNO, except with colorful cards from the charcters and items from Harry Potter. Cards that are different from traditional UNO: The Howler Wild card — makes the next player shout out every card they have and forfeits their turn. Invisibility Wild card — a protection card that stops any command card played against you.

10

UNO Flip

Age: 7+ Number of players: 2-10 Players Playing Time:  30  Min Game dimension:  12 x 9 x 2 cm UNO gets a brand new twist in the new UNO Flip! card game. It essentially plays like regular UNO but with the addition of Flip cards. This UNO card deck is double-sided with a “light” side and a “dark” side. You start off playing with the light side, but if someone plays a Flip card, you have to switch to playing the dark side. And on the dark side, there are different action cards with stiffer penalties. Instead of a Draw One card, the dark side has a Draw Five card. Instead of a Skip Card, the dark side has a Skip Everyone card. You have to continue playing with the dark side until another Flip card is played. If you don’t know how to play UNO, each player takes a turn matching a card from their hand to the card on the top of the discard pile, either by number, color, or symbol. If you don’t have a match, you must draw a card from the draw pile. The symbols represent the action cards, such as Wild, Skip, Wild Draw 2, Draw One, and Reverse. This version also includes a Flip card that turns the cards to the dark side, which has the following actions: Draw Five, Reverse, Skip Everyone, Wild, Wild Draw Color, and Flip. When you play your next-to-last card, you must yell “UNO!” to indicate you only have one card left. If you don’t yell “UNO” and someone catches you, you must draw two cards. Once a player runs out of cards, the round is over, and that player receives points for all of the cards left in their opponents’ hands. Play until one player reaches 500 points.

10

UNO Dos

Age: 7+ Number of players: 2-4 Players Playing Time:  30 -45 Min Game dimension:  12 x 9 x 2 cm DOS is the follow up to the classic card game UNO. Like UNO, the object of DOS is to be the first player each round to get rid of all your cards and earn points for the cards left in your opponents’ hands. On your turn you can play cards from your hand by matching their numbers to any of the face up cards in the center row. You can play one match for each card in the center row. You can also combine two cards from your hand that add up to the number you wish to match. If the card(s) you played match both number and color, you earn the right to place extra cards from your hand in the center row and even force other players to draw cards. Don’t forget to yell “Dos!” whenever you have two cards in your hand or you could end up drawing more cards! The round ends when one player gets rid of all his cards. That player earns points based on the values of the cards left in the other players’ hands. Continue playing in rounds until someone reaches 200 points. That player is the winner.

10

UNO Anime

Age: 7+ Number of players: 2-10 Players Playing Time:  30 -45 Min Game dimension:  12 x 9 x 2 cm Basically the same as UNO, except with colorful cards from the charcters and items from Anime.

10

Age: 7+ Number of players: 2-10 Players Playing Time:  30 -45 Min Game dimension:  12 x 9 x 2 cm Easy to pick up… impossible to put down! Players race to empty their hands and catch opposing players with cards left in theirs, which score points. In turns, players attempt to play a card by matching its color, number, or word to the topmost card on the discard pile. If unable to play, players draw a card from the draw pile, and if still unable to play, they pass their turn. Wild and special cards spice things up a bit. Race to get rid of all your cards. Match colors or numbers. Use the action cards or house rule cards against your opponents. When you’re down to one card, don’t forget to yell “UNO!”   These 4 extra cards are game changers! Play the “Swap Hands” card to change hands with any opponent! 3 Customizable cards let you write any house rule you want! Customizable cards erase to make new rules.  

10

Ultimate Werewolf

Age: 13+ Number of players: 5-75 Players Playing Time:  30  Min Game dimension:  7 x 5 x 2 inches  

50

Trash Pandas

Age: 8+ Number of players: 2-4 Players Playing Time:  20  Min Game dimension:  5.74 x 4.72 x 1.61 inches  

50

Top Gun Strategy Game

Age: 10+ Number of players: 2-4 Players Playing Time: 30-45 Min Game dimension: 26.5 x 26.5 x 6.5 cm Top Gun Strategy Game puts players in the pilot seats of Team Maverick/Goose and Team Iceman/Slider. Each team takes on the other during a intense air-combat training exercise. Pilots must strategically maneuver their planes and coordinate with their Weapons System Operator. Conducting intense gravity-defying aerial maneuvers and securing a valuable target lock on their opponent will secure a swift victory. Being “Top Gun” is a mental challenge as well as a physical one. When they aren’t in the air, pilots will face off in a volleyball card game in which they strut their stuff to gain rewards or intimidate an opponent. In order to ensure victory, players must succeed at their ground game to increase their education and confidence, giving them the tools and the nerve to excel in the air game.

100

Tokaido

Age: 8+ Number of players: 2-5 Players Playing Time: 45 Min Game dimension: 12.2 x 12.2 x 2.75 inches  

110

Titanic

Age: 8+ Number of players: 2-5 Players Playing Time: 30-60 Min Game dimension: 10.5 x 2.25 x 10.5 inches You’ll make life and death decisions on every turn, choosing among saving passengers, upgrading your capabilities to save more next turn, or snagging point cards to relive nostalgic moments from the movie. You have 5 possible actions on each turn – Move from room to room, save passengers you’ve picked up, pick up an item from a room, play a card, or use your character’s special ability. You can use multiple actions on your turn based on the amount of action cubes you have. After each individual player’s turn, one of 36 Titanic tiles are flooded, creating a fast paced game that forces you to continually race to the top, lest you end up submerged in the icy depths of the Atlantic. Your choices will involve deciding which items to pick when you enter rooms, and navigating the maze that is the Titanic to chart a quick path to give you the most points. You can earn points through saving passengers and playing star cards – but you won’t know what cards you’ll get until you draw them. The game ends when the Titanic is completely flooded, and the player with the most points wins.

150

Ticket to Ride New York (Replica)

Age: 8+ Number of players: 2-4 Players Playing Time: 10-15 Min Game dimension:  9.1 x 9.1 x 1.72 inches Ticket to Ride: New York features the familiar gameplay from the Ticket to Ride game series — collect cards, claim routes, draw tickets — but on a scaled-down map of Manhattan that allows you to complete a game in no more than 15 minutes. Each player starts with a supply of 15 taxis, two transportation cards in hand, and one or two destination tickets that show locations in Manhattan (and Brooklyn). On a turn, you either draw two transportation cards from the deck or the display of five face-up cards (or you take one face-up taxi, which counts as all six colors in the game); or you claim a route on the board by discarding cards that match the color of the route being claimed (with any set of cards allowing you to claim a gray route); or you draw two destination tickets and keep at least one of them. Players take turns until someone has no more than two taxis in their supply, then each player takes one final turn, including the player who triggered the end of the game. Players then sum their points, scoring points for the routes that they’ve claimed during the game, the destination tickets that they’ve completed (by connecting the two locations on a ticket by a continuous line of their taxis), and the tourist attractions that they’ve reached with their taxis. You lose points for any uncompleted destination tickets, then whoever has the high score wins! Welcome to new York city in the 1960S! In this brand-new version of ticket to ride, players race one another through the busy streets of new York city to visit the most prestigious tourist Attractions and complete their destination tickets. This elegantly simple ticket to ride gameplay appeals to both beginners and seasoned players alike. Learn the game in 3 minutes, play it for hours! Enjoy the new York ticket to ride state of mind!

30

Ticket to Ride London (Replica)

Age: 8+ Number of players: 2-4 Players Playing Time: 10-15 Min Game dimension:  9.1 x 9.1 x 1.72 inches Ticket to Ride: London features the familiar gameplay from the Ticket to Ride game series — collect cards, claim routes, draw tickets — but on a scaled-down map of 1970s London that allows you to complete a game in no more than 15 minutes. Each player starts with a supply of 17 double-decker buses, two transportation cards in hand, and one or two destination tickets that show locations in London. On a turn, you either draw two transportation cards from the deck or the display of five face-up cards (or you take one face-up bus, which counts as all six colors in the game); or you claim a route on the board by discarding cards that match the color of the route being claimed (with any set of cards allowing you to claim a gray route); or you draw two destination tickets and keep at least one of them. Players take turns until someone has no more than two buses in their supply, then each player takes one final turn, including the player who triggered the end of the game. Players then sum their points, scoring points for (1) the routes that they’ve claimed during the game, (2) the destination tickets that they’ve completed (by connecting the two locations on a ticket by a continuous line of their buses), and (3) the districts that they’ve connected. (A district consists of 2-4 locations, and you score 1-5 points for a district if you link all of its locations to one another with your buses.) You lose points for any uncompleted destination tickets, then whoever has the high score wins! Ticket to Ride: London is an elegantly simple version of Ticket to Ride where players race around 1970s London to claim the most important bus lines and complete their Destination Tickets, connecting Districts in the capital of the United Kingdom. With its quick and compact format, Ticket to Ride: London is fast-paced, easy to learn in three minutes, and extremely portable. Perfect for new players and veterans alike.

30

Ticket to Ride First Journey Europe

Age: 6+ Number of players: 2-4 Players Playing Time: 15-30 Min Game dimension:  27 X 27 X 5 cm Ticket to Ride: First Journey takes the gameplay of the Ticket to Ride series and scales it down for a younger audience. In general, players collect train cards, claim routes on the map, and try to connect the cities shown on their tickets. In more detail, the game board shows a map of Europe with certain cities being connect by colored paths. Each player starts with four colored train cards in hand and two tickets; each ticket shows two cities, and you’re trying to connect those two cities with a contiguous path of your trains in order to complete the ticket. On a turn, you either draw two train cards from the deck or discard train cards to claim a route between two cities; for this latter option, you must discard cards matching the color and number of spaces on that route (e.g., two yellow cards for a yellow route that’s two spaces long). If you connect the two cities shown on a ticket with a path of your trains, reveal the ticket, place it face up in front of you, then draw a new ticket. (If you can’t connect cities on either ticket because the paths are blocked, you can take your entire turn to discard those tickets and draw two new ones.) If you connect one of the westernmost cities (Dublin, Brest, Madrid) to one of the easternmost cities (Moscow, Rostov, Ankara) with a path of your trains, you immediately claim a special cross-continent ticket. The first player to complete six tickets wins! Alternatively, if someone has placed all twenty of their trains on the game board, then whoever has completed the most tickets wins!

40

Ticket To Ride Europe

Age: 8+ Number of players: 2-5 Players Playing Time: 30-60 Min Game dimension:  11.75 x 11.75 x 3 inches

100

Ticket To Ride

Age: 8+ Number of players: 2-5 Players Playing Time: 30-60 Min Game dimension:  11.75 x 11.75 x 3 inches  

100

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