happykid

Cost

From
To
Price (GEL)

MONOPOLY GLOBAL VILLAGE

On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.  Goal The goal of the game is to be the last player remaining with any money. Number of players: 2-8 Age : 8+

29.62

TICKET TO RIDE - RAILS & SAILS

Ticket to ride - Rails & Sails As in other Ticket to Ride games, in Ticket to Ride: Rails & Sails players start with tickets in hand that show two cities, and over the course of the game they try to collect colored cards, then claim routes on the game board with their colored train and ship tokens, scoring points while doing so. When any player has six or fewer tokens in their supply, each player takes two more turns, then the game ends. At that point, if they've created a continuous path between the two cities on a ticket, then they score the points on that ticket; if not, then they lose points instead. Ticket to Ride: Rails & Sails puts a few twists on the TtR formula, starting with split card decks of trains and ships (with all of the wild cards going in the train deck). Three cards of each type are revealed at the start of the game, and when you draw cards, you replace them with a card from whichever deck you like. (Shuffle the card types separately to form new decks when needed.) Similarly, players choose their own mix of train and ship tokens at the start of the game. To claim a train route (rectangular spaces), you must play train cards (or wilds) and cover those spaces with train tokens, and to claim a ship route (oval spaces), you must play ship cards (or wilds) and cover those spaces with ship tokens. Ship cards depict one or two ships on them, and when you play a double-ship card, you can cover one or two ship spaces. You can take an action during play to swap train tokens for ships (or vice versa), and you lose one point for each token you swap. Number of Players: 2-5 Age:10+

51.85

BOARD GAME - THE RESISTANCE

The Resistance is a party game of social deduction. It is designed for five to ten players, lasts about 30 minutes, and has no player elimination. The Resistance is inspired by Mafia/Werewolf, yet it is unique in its core mechanics, which increase the resources for informed decisions, intensify player interaction, and eliminate player elimination. Players are either Resistance Operatives or Imperial Spies. For three to five rounds, they must depend on each other to carry out missions against the Empire. At the same time, they must try to deduce the other players’ identities and gain their trust. Each round begins with discussion. When ready, the Leader entrusts sets of Plans to a certain number of players (possibly including himself/herself). Everyone votes on whether or not to approve the assignment. Once an assignment passes, the chosen players secretly decide to Support or Sabotage the mission. Based on the results, the mission succeeds (Resistance win) or fails (Empire win). When a team wins three missions, they have won the game. Number of Players: 5-10 Age: 13 + Playing Time: 30 min.

24.07

BOARD GAME - TTR (NEW YORK)

Board Game - Ticket To Ride (New York) Each player starts with a supply of 15 taxis, two transportation cards in hand, and one or two destination tickets that show locations in Manhattan (and Brooklyn). On a turn, you either draw two transportation cards from the deck or the display of five face-up cards (or you take one face-up taxi, which counts as all six colors in the game); or you claim a route on the board by discarding cards that match the color of the route being claimed (with any set of cards allowing you to claim a gray route); or you draw two destination tickets and keep at least one of them. Players take turns until someone has no more than two taxis in their supply, then each player takes one final turn, including the player who triggered the end of the game. Players then sum their points, scoring points for the routes that they've claimed during the game, the destination tickets that they've completed (by connecting the two locations on a ticket by a continuous line of their taxis), and the tourist attractions that they've reached with their taxis. You lose points for any uncompleted destination tickets, then whoever has the high score wins! Number of Players: 2-4 Age: 8 + Playing Time: 45 min.

24.07

UNO DOS

Uno Dos   If you ever have EXACTLY TWO CARDS in your hand, you must shout out “DOS!” (meaning “two”). If you forget to do so and another player calls out “DOS!” before you, you must immediately draw two cards as a penalty. If this happens during your turn, do not add the penalty cards to your hand until the end of your turn.   Number of Players: 2-4 Age: 7 + Playing Time: 20-40 min.

5.55

BOARD GAME - PHASE 10

Board Game - Phase 10   A rummy-type card game where players compete to be the first to finish completing all ten phases. Phases include collecting runs of numbers, collecting certain number of a given color cards, etc. The first player to finish completing the 10th phase wins. In case of ties, the player with the fewest number of points wins.   Number of Players: 2- Age: 8 + Playing Time: 45 min.

5.55

BOARD GAME - SABOTEUR

Players take on the role of dwarves. As miners, they are in a mine, hunting for gold. Suddenly, a pick axe swings down and shatters the mine lamp. The saboteur has struck. But which of the players are saboteurs? Will you find the gold, or will the fiendish actions of the saboteurs lead them to it first? After three rounds, the player with the most gold is the winner. With the help of Dwarf Cards, the players are assigned their role: either miner or saboteur. The roles are kept secret- they are only revealed at the end of the round. The Start Card and the three Goal Cards are placed onto the table, each seven cards away from the start and one card between each Goal Card. The Goal Cards are placed face-down. The gold is on one of the Goal Cards, but nobody knows which. Players have cards in hand. On a player's turn, he must do one of three things: place a Path Card into the mine, play an Action Card in front of a player, or pass. The Path Cards form paths leading to the Goal Cards. Path Cards must be played next to a already-played Path Card. All paths on the Path Card must match those on the already-played cards, and Path Cards may not be played sideways. The miners are trying to build an uninterrupted path from the Start Card to a Goal Card, while the saboteurs are trying to prevent this. They shouldn't try and be too obvious about it, however, lest they be immediately discovered. Action Cards can be placed in front of any player, including oneself. Action Cards let the players help or hinder one another, as well as obtain information about the Goal Cards. Once a player places a Path Card that reaches the gold, the round is over. The miners have won and receive cards with gold pieces as their reward. The round is also over if the gold could not be reached. In that case, the saboteurs have won and receive the gold pieces. Once the Gold Cards have been distributed, the next round begins. The game is over at the end of the third round, with the player with the most gold pieces being the winner. Number of Players: 3-10 Age: 8 + Playing Time: 20-40 min.

17.77

STADIUM 3D PUZZLE - STAMFORD BRIDGE

Playing 3D puzzles have amazing educational benefits for children and teenagers: Improves visual memory and concentration Develops patience, long-term results and self-esteem Encourages problem solving improves the ability to see and make geometric association between pieces Develops mathematical logic, classification and association Number of details: 108 Size: 35,8x26,6x8,8 cm Age: 7+    

26.66

BOARD GAME - TABOO

Taboo is a party word game. Players take turns describing a word or phrase on a drawn card to their partner without using five common additional words or phrases also on the card. The opposing partners watch a timer and use a buzzer to stop the game, buzz the player describing if one of the five off-limits words or phrases is used, or if the describing player makes any gestures. The describing team gets a point for each card they guess successfully and the opposing team gets a point for each card they pass on, make gestures on, or lose for saying one of the off-limits words or phrases. An excellent party game!   Players: 4-10 Estimate playing time: 20-60min. Age:13+    

17.77

CATAN JUNIOR

CATAN Junior Catan: Junior takes place on a ring of islands where 2 to 4 players build hideouts and encounter the mysterious Spooky Island, where the Ghost Captain lives. Each island generates a specific resource: wood, goats, molasses or swords, and players can acquire gold. Each player starts with two pirate hideouts on different islands, and they can use the resources they acquire to build ships, hideouts or get help from Coco the Parrot. By building ships, they can expand their network; the more hideouts they build, the more resources they may receive. Just watch out for the dreaded Ghost Captain! Be the first player to control seven pirate hideouts, and you win! Number of Players: 2-4 Age: 6 + Playing Time: 30 min.

24.07

CODENAMES - GEO

Codenames - Georgian language Codenames is an easy party game to solve puzzles. Ge The game is divided into red and blue, each side has a team leader, the team leader's goal is to lead their team to the final victory. At the beginning of the game, there will be 25 cards on the table with different words. Each card has a corresponding position, representing different colors. Only the team leader can see the color of the card. The team leader should prompt according to the words, let his team members find out the cards of their corresponding colors, and find out all the cards of their own colors to win. players - 2-8 estimate playing time - 15-25 min. Age: 14+

33.33

BOARD GAME - COVER YOUR ASSETS

Board Game - Cover your Assets The stakes are high in this high-energy, competitive, and cut-throat, set-collection card game from Grandpa Beck's Games! In Cover Your Assets, players compete to become the first millionaire by building towers of matching sets made from 10 different types of asset cards (things like jewels, piggy banks, classic autos, and more). Each new set that is created is stacked crosswise on top of the previous set, covering, and protecting, all the sets beneath it. The top set of assets in your pile is vulnerable, and can be stolen by other players if they show you a matching asset card, or wild (which are Silver and Gold cards) from their hand. You can defend your stack by showing the challenger a matching card from your own hand. If you do, they can counter with another matching card of their own. The battle rages back and forth until one player can't respond, or bows out. If you win, you keep the set, if the challenger wins, they take the set. Regardless of who wins, ALL the cards used in the challenge are added to the set, increasing its value and allure to other players. To keep the set from being stolen by another player, the best thing you can do is to Cover Your Assets, by creating a new pair from your hand, or by stealing a set from the top of another player's stack during your next turn. At the end of the round scores are tallied, the cards are shuffled, and a new round begins. The first player to reach $1,000,000 wins! Cover Your Assets is quick to learn, and simple to play, yet surprisingly addictive and strategic. The game plays with 4-6 players, and is a great for mixed groups as kids, teens, parents, and grandparents alike can learn the game in minutes and enjoy it for hours. Number of Players: 2-6 Age: 7 + Playing Time: 20-40 min.

18.51

200 PCS PUZZLE - CARS

The highest quality puzzle, made of environmentally friendly materials. Assembling a puzzle contributes to the development of expressive and logical thinking, mobilization of attention, Perception of colors, shapes, sizes and at the same time develops motor skills. Number of pieces: 200  Finished puzzle size: 48 x 34 cm Recommended age: 6+  

9.25

100 PCS PUZZLE - CARS

The highest quality puzzle, made of environmentally friendly materials. Assembling a puzzle contributes to the development of expressive and logical thinking, mobilization of attention, Perception of colors, shapes, sizes and at the same time develops motor skills. Number of parts: 100 pieces Finished puzzle size: 34x48 cm Recommended age: 3+

9.25

50 PCS PUZZLE - TOY STORY

The highest quality puzzle, made of environmentally friendly materials. Assembling a puzzle contributes to the development of expressive and logical thinking, mobilization of attention, Perception of colors, shapes, sizes and at the same time develops motor skills. Number of parts: 50 pieces Finished puzzle size: 34x48 cm Recommended age: 3+

9.25

50 PCS PUZZLE - WINNIE THE POOH

The highest quality puzzle, made of environmentally friendly materials. Assembling a puzzle contributes to the development of expressive and logical thinking, mobilization of attention, Perception of colors, shapes, sizes and at the same time develops motor skills. Number of parts: 50 pieces Finished puzzle size: 34x48 cm Recommended age: 3+

9.25

50 PCS PUZZLE - GOOD DINOSAUR

The highest quality puzzle, made of environmentally friendly materials. Assembling a puzzle contributes to the development of expressive and logical thinking, mobilization of attention, Perception of colors, shapes, sizes and at the same time develops motor skills. Number of parts: 50 pieces Finished puzzle size: 34x48 cm Recommended age: 3+

9.25

500 PCS PUZZLE - BUCA DI FRANCESCO

The highest quality puzzle, made of environmentally friendly materials. Assembling a puzzle contributes to the development of expressive and logical thinking, mobilization of attention, Perception of colors, shapes, sizes and at the same time develops motor skills. Number of pieces:  500  Finished puzzle size: 48x 35 cm Recommended age: 12+    

9.99

500 PCS PUZZLE - HOUSE ON THE CLIFF

The highest quality puzzle, made of environmentally friendly materials. Assembling a puzzle contributes to the development of expressive and logical thinking, mobilization of attention, Perception of colors, shapes, sizes and at the same time develops motor skills. Number of pieces:  500  Finished puzzle size: 48x 35 cm Recommended age: 12+    

9.99

1000 PCS PUZZLE - LONELY HOUSE

The highest quality puzzle, made of environmentally friendly materials. Assembling a puzzle contributes to the development of expressive and logical thinking, mobilization of attention, Perception of colors, shapes, sizes and at the same time develops motor skills. Number of pieces: 1000  Finished puzzle size: 68x48 cm Recommended age: 12+  

12.96

1000 PCS PUZZLE - DATE IN AMALFI

The highest quality puzzle, made of environmentally friendly materials. Assembling a puzzle contributes to the development of expressive and logical thinking, mobilization of attention, Perception of colors, shapes, sizes and at the same time develops motor skills. Number of pieces: 1000  Finished puzzle size: 68x48 cm Recommended age: 12+  

12.96

1000 PCS PUZZLE - STITCHING ROOM

The highest quality puzzle, made of environmentally friendly materials. Assembling a puzzle contributes to the development of expressive and logical thinking, mobilization of attention, Perception of colors, shapes, sizes and at the same time develops motor skills. Number of pieces: 1000  Finished puzzle size: 68x48 cm Recommended age: 12+  

12.96

1000 PCS PUZZLE - NIGHT WITHOUT MOON

The highest quality puzzle, made of environmentally friendly materials. Assembling a puzzle contributes to the development of expressive and logical thinking, mobilization of attention, Perception of colors, shapes, sizes and at the same time develops motor skills. Number of pieces: 1000  Finished puzzle size: 68x48 cm Recommended age: 12+    

12.96

1000 PCS PUZZLE - OLD WINDMILL

The highest quality puzzle, made of environmentally friendly materials. Assembling a puzzle contributes to the development of expressive and logical thinking, mobilization of attention, Perception of colors, shapes, sizes and at the same time develops motor skills. Number of pieces: 1000  Finished puzzle size: 68x48 cm Recommended age: 12+

12.96

Cost

From
To
Price (GEL)